Increases the minimum heal amount of your next 2 heal spells by 8%. 20 seconds cooldown.
Increased Heal
2
Increases the minimum heal amount of your next 2 heal spells by 15%. 20 seconds cooldown.
Increased Heal
2
Increases the minimum heal amount of your next 2 heal spells by 23%. 20 seconds cooldown.
Increased Heal
2
Increases the minimum heal amount of your next 2 heal spells by 30%. 20 seconds cooldown.
Increased Heal
2
Increases the minimum heal amount of your next 2 heal spells by 38%. 20 seconds cooldown.
Show Weakness
2
Shows the element at which the monster is most vulnerable at. 50 seconds cooldown.
Show Weakness
2
Shows the element at which the monster is most vulnerable at. 45 seconds cooldown.
Show Weakness
2
Shows the element at which the monster is most vulnerable at . 40 seconds cooldown.
Show Weakness
2
Shows the element at which the monster is most vulnerable at. 35 seconds cooldown.
Show Weakness
2
Shows the element at which the monster is most vulnerable at. 30 seconds cooldown.
Swiftness
2
Enhances your dexterity, performing a guaranteed hit for the next attack. 50 seconds cooldown.
Swiftness
2
Enhances your dexterity, performing a guaranteed hit for the next 2 attacks. 50 seconds cooldown.
Swiftness
2
Enhances your dexterity, performing a guaranteed hit for the next 3 attacks. 44 seconds cooldown.
Swiftness
2
Enhances your dexterity, performing a guaranteed hit for the next 3 attacks. 32 seconds cooldown.
Swiftness
2
Enhances your dexterity, performing a guaranteed hit for the next 3 attacks. 24 seconds cooldown.
Blessed Weapon
7
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 7% for the next 5 attacks. 45 seconds cooldown.
Blessed Weapon
7
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 11% for the next 5 attacks. 45 seconds cooldown.
Blessed Weapon
7
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 16% for the next 5 attacks. 45 seconds cooldown.
Blessed Weapon
7
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 20% for the next 5 attacks. 45 seconds cooldown.
Blessed Weapon
7
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 25% for the next 5 attacks. 45 seconds cooldown.
Healing Charm
7
Channels holy energy, increasing the healing caused by 9% for your next 2 healing spells. 20 seconds cooldown.
Healing Charm
7
Channels holy energy, increasing the healing caused by 11% for your next 2 healing spells. 20 seconds cooldown.
Healing Charm
7
Channels holy energy, increasing the healing caused by 12% for your next 2 healing spells. 20 seconds cooldown.
Healing Charm
7
Channels holy energy, increasing the healing caused by 14% for your next 2 healing spells. 20 seconds cooldown.
Healing Charm
7
Channels holy energy, increasing the healing caused by 15% for your next 2 healing spells. 20 seconds cooldown.
Scream
7
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 50 seconds cooldown.
Scream
7
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 45 seconds cooldown.
Scream
7
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 40 seconds cooldown.
Scream
7
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 35 seconds cooldown.
Scream
7
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 30 seconds cooldown.
Striking Spell
7
Performs a guaranteed hit and increases the damage dealt by 5% for the next 2 spells. 24 seconds cooldown.
Striking Spell
7
Performs a guaranteed hit and increases the damage dealt by 7% for the next 2 spells. 24 seconds cooldown.
Striking Spell
7
Performs a guaranteed hit and increases the damage dealt by 9% for the next 2 spells. 24 seconds cooldown.
Striking Spell
7
Performs a guaranteed hit and increases the damage dealt by 12% for the next 2 spells. 24 seconds cooldown.
Striking Spell
7
Performs a guaranteed hit and increases the damage dealt by 15% for the next 2 spells. 24 seconds cooldown.
Blessed Spell
12
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 72% for next 3 spells. 20 seconds cooldown.
Blessed Spell
12
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 84% for next 3 spells. 20 seconds cooldown.
Blessed Spell
12
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 95% for next 3 spells. 20 seconds cooldown.
Blessed Spell
12
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 106% for next 3 spells. 20 seconds cooldown.
Blessed Spell
12
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 117% for next 3 spells. 20 seconds cooldown.
Gaping Attack
12
Reduces the mana costs of your weapon by 30% for the next 20 seconds. 50 seconds cooldown.
Gaping Attack
12
Reduces the mana costs of your weapon by 35% for the next 20 seconds. 50 seconds cooldown.
Gaping Attack
12
Reduces the mana costs of your weapon by 40% for the next 20 seconds. 50 seconds cooldown.
Gaping Attack
12
Reduces the mana costs of your weapon by 45% for the next 20 seconds. 50 seconds cooldown.
Gaping Attack
12
Reduces the mana costs of your weapon by 50% for the next 20 seconds. 50 seconds cooldown.
Half Protect
12
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 18% for the next 2 spells. 24 seconds cooldown.
Half Protect
12
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 21% for the next 2 spells. 24 seconds cooldown.
Half Protect
12
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 24% for the next 2 spells. 24 seconds cooldown.
Half Protect
12
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 27% for the next 2 spells. 24 seconds cooldown.
Half Protect
12
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 30% for the next 2 spells. 24 seconds cooldown.
Healing Flux
12
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 61% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown.
Healing Flux
12
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 62% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown.
Healing Flux
12
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 63% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown.
Healing Flux
12
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 64% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown.
Healing Flux
12
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 65% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown.
Martial Attack
12
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 26% for the next 5 attacks. 20 seconds cooldown.
Martial Attack
12
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 31% for the next 5 attacks. 20 seconds cooldown.
Martial Attack
12
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 35% for the next 5 attacks. 20 seconds cooldown.
Martial Attack
12
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 39% for the next 5 attacks. 20 seconds cooldown.
Martial Attack
12
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 44% for the next 5 attacks. 20 seconds cooldown.
Meditation
12
Shifts yourself to a meditating state, regenerating 40% of your total health and mana over 15 seconds. 90 seconds cooldown.
Meditation
12
Shifts yourself to a meditating state, regenerating 45% of your total health and mana over 15 seconds. 90 seconds cooldown.
Meditation
12
Shifts yourself to a meditating state, regenerating 50% of your total health and mana over 15 seconds. 90 seconds cooldown.
Meditation
12
Shifts yourself to a meditating state, regenerating 55% of your total health and mana over 15 seconds. 90 seconds cooldown.
Meditation
12
Shifts yourself to a meditating state, regenerating 60% of your total health and mana over 15 seconds. 90 seconds cooldown.
Paralyse
12
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 2.0 seconds with your next attack. 30 seconds cooldown.
Paralyse
12
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 2.5 seconds with your next attack. 30 seconds cooldown.
Paralyse
12
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 3.0 seconds with your next attack. 30 seconds cooldown.
Paralyse
12
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 3.5 seconds with your next attack. 30 seconds cooldown.
Paralyse
12
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 4.0 seconds with your next attack. 30 seconds cooldown.
Plenary Heal
12
Fills yourself with a burst of holy energy, increasing the healing caused by 15% for your next 3 healing spells. 20 seconds cooldown.
Plenary Heal
12
Fills yourself with a burst of holy energy, increasing the healing caused by 16% for your next 3 healing spells. 20 seconds cooldown.
Plenary Heal
12
Fills yourself with a burst of holy energy, increasing the healing caused by 17% for your next 3 healing spells. 20 seconds cooldown.
Plenary Heal
12
Fills yourself with a burst of holy energy, increasing the healing caused by 19% for your next 3 healing spells. 20 seconds cooldown.
Plenary Heal
12
Fills yourself with a burst of holy energy, increasing the healing caused by 20% for your next 3 healing spells. 20 seconds cooldown.
Evade Debuff
22
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 50 seconds cooldown.
Evade Debuff
22
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 45 seconds cooldown.
Evade Debuff
22
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 40 seconds cooldown.
Evade Debuff
22
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 35 seconds cooldown.
Evade Debuff
22
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 30 seconds cooldown.
Mana Leech
22
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 26% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown.
Mana Leech
22
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 27% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown.
Mana Leech
22
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 28% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown.
Mana Leech
22
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 29% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown.
Mana Leech
22
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 30% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown.
Martial Spell
22
Performs a guaranteed hit and increases the damage dealt by 41% for next 5 spells. 24 seconds cooldown.
Martial Spell
22
Performs a guaranteed hit and increases the damage dealt by 43% for next 5 spells. 24 seconds cooldown.
Martial Spell
22
Performs a guaranteed hit and increases the damage dealt by 45% for next 5 spells. 24 seconds cooldown.
Martial Spell
22
Performs a guaranteed hit and increases the damage dealt by 48% for next 5 spells. 24 seconds cooldown.
Martial Spell
22
Performs a guaranteed hit and increases the damage dealt by 50% for next 5 spells. 24 seconds cooldown.
Vitality Stream
22
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 71% of the original heal amount for next to 2 healing spells. 30 seconds cooldown.
Vitality Stream
22
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 72% of the original heal amount for next to 2 healing spells. 30 seconds cooldown.
Vitality Stream
22
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 73% of the original heal amount for next to 2 healing spells. 30 seconds cooldown.
Vitality Stream
22
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 74% of the original heal amount for next to 2 healing spells. 30 seconds cooldown.
Vitality Stream
22
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 75% of the original heal amount for next to 2 healing spells. 30 seconds cooldown.
Derelict Spell
27
Bridges the magical void, reducing the cooldown of your spells by 50% for 18 seconds. 30 seconds cooldown.
Derelict Spell
27
Bridges the magical void, reducing the cooldown of your spells by 50% for 21 seconds. 30 seconds cooldown.
Derelict Spell
27
Bridges the magical void, reducing the cooldown of your spells by 50% for 24 seconds. 30 seconds cooldown.
Derelict Spell
27
Bridges the magical void, reducing the cooldown of your spells by 50% for 27 seconds. 30 seconds cooldown.
Derelict Spell
27
Bridges the magical void, reducing the cooldown of your spells by 50% for 30 seconds. 30 seconds cooldown.
Discharge
27
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 80% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Discharge
27
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 85% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Discharge
27
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 90% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Discharge
27
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 95% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Discharge
27
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 100% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Gaping Spell
27
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 22 seconds. 20 seconds cooldown.
Gaping Spell
27
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 24 seconds. 20 seconds cooldown.
Gaping Spell
27
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 26 seconds. 20 seconds cooldown.
Gaping Spell
27
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 28 seconds. 20 seconds cooldown.
Gaping Spell
27
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 30 seconds. 20 seconds cooldown.
Health Leech
27
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 31% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown.
Health Leech
27
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 32% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown.
Health Leech
27
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 33% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown.
Health Leech
27
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 34% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown.
Health Leech
27
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 35% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown.
Magic Shield
27
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 162 damage taken. First completed effect will end the skill. 60 seconds cooldown.
Magic Shield
27
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 173 damage taken. First completed effect will end the skill. 60 seconds cooldown.
Magic Shield
27
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 186 damage taken. First completed effect will end the skill. 60 seconds cooldown.
Magic Shield
27
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 198 damage taken. First completed effect will end the skill. 60 seconds cooldown.
Magic Shield
27
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 212 damage taken. First completed effect will end the skill. 60 seconds cooldown.
Renew
27
Renews your body with holy energy, regenerating 42% of your total health and mana over 30 seconds. 30 seconds cooldown.
Renew
27
Renews your body with holy energy, regenerating 44% of your total health and mana over 30 seconds. 30 seconds cooldown.
Renew
27
Renews your body with holy energy, regenerating 46% of your total health and mana over 30 seconds. 30 seconds cooldown.
Renew
27
Renews your body with holy energy, regenerating 48% of your total health and mana over 30 seconds. 30 seconds cooldown.
Renew
27
Renews your body with holy energy, regenerating 50% of your total health and mana over 30 seconds. 30 seconds cooldown.
Reverse Damage
27
Surrounds you with a holy ward, reducing damage taken by 67% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown.
Reverse Damage
27
Surrounds you with a holy ward, reducing damage taken by 69% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown.
Reverse Damage
27
Surrounds you with a holy ward, reducing damage taken by 71% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown.
Reverse Damage
27
Surrounds you with a holy ward, reducing damage taken by 73% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown.
Reverse Damage
27
Surrounds you with a holy ward, reducing damage taken by 75% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown.
Rupture Attack
27
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 79% for next 5 attacks. 22 seconds cooldown.
Rupture Attack
27
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 83% for next 5 attacks. 22 seconds cooldown.
Rupture Attack
27
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 87% for next 5 attacks. 22 seconds cooldown.
Rupture Attack
27
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 90% for next 5 attacks. 22 seconds cooldown.
Rupture Attack
27
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 94% for next 5 attacks. 22 seconds cooldown.
Magic Armour
57
Enchants your armour with a mighty magic, reducing damage taken by 52% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds.
Magic Armour
57
Enchants your armour with a mighty magic, reducing damage taken by 54% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds.
Magic Armour
57
Enchants your armour with a mighty magic, reducing damage taken by 56% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds.
Magic Armour
57
Enchants your armour with a mighty magic, reducing damage taken by 58% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds.
Magic Armour
57
Enchants your armour with a mighty magic, reducing damage taken by 60% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds.
Rupture Spell
57
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 107% for next 5 spells. 30 seconds cooldown.
Rupture Spell
57
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 110% for next 5 spells. 30 seconds cooldown.
Rupture Spell
57
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 114% for next 5 spells. 30 seconds cooldown.
Rupture Spell
57
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 117% for next 5 spells. 30 seconds cooldown.
Rupture Spell
57
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 120% for next 5 spells. 30 seconds cooldown.
Divine Power
62
Performs a guaranteed hit and increases the damage dealt with your attacks by 74%. Causes your healing spells to heal yourself and an additional nearby ally with 82% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown.
Divine Power
62
Performs a guaranteed hit and increases the damage dealt with your attacks by 79%. Causes your healing spells to heal yourself and an additional nearby ally with 83% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown.
Divine Power
62
Performs a guaranteed hit and increases the damage dealt with your attacks by 83%. Causes your healing spells to heal yourself and an additional nearby ally with 85% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown.
Divine Power
62
Performs a guaranteed hit and increases the damage dealt with your attacks by 88%. Causes your healing spells to heal yourself and an additional nearby ally with 86% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown.
Divine Power
62
Performs a guaranteed hit and increases the damage dealt with your attacks by 92%. Causes your healing spells to heal yourself and an additional nearby ally with 88% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown.
Equilibrium
62
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 68% for all attacks within 15 seconds. Heals yourself afterwards for 73% of damage taken in this time. 40 seconds cooldown.
Equilibrium
62
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 69% for all attacks within 15 seconds. Heals yourself afterwards for 76% of damage taken in this time. 40 seconds cooldown.
Equilibrium
62
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 70% for all attacks within 15 seconds. Heals yourself afterwards for 80% of damage taken in this time. 40 seconds cooldown.
Equilibrium
62
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 71% for all attacks within 15 seconds. Heals yourself afterwards for 83% of damage taken in this time. 40 seconds cooldown.
Equilibrium
62
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 72% for all attacks within 15 seconds. Heals yourself afterwards for 86% of damage taken in this time. 40 seconds cooldown.
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