Skill Level Description
First Strike 2 Performs a guaranteed hit for the next attack. 50 seconds cooldown.
First Strike 2 Performs a guaranteed hit for the next 2 attacks. 50 seconds cooldown.
First Strike 2 Performs a guaranteed hit for the next 3 attacks. 44 seconds cooldown.
First Strike 2 Performs a guaranteed hit for the next 3 attacks. 32 seconds cooldown.
First Strike 2 Performs a guaranteed hit for the next 3 attacks. 24 seconds cooldown.
Hardskin 2 Makes your skin as hard as stone! Damage taken by the next 5 attacks is reduced by 3%. 20 seconds cooldown.
Hardskin 2 Makes your skin as hard as stone! Damage taken by the next 5 attacks is reduced by 6%. 20 seconds cooldown.
Hardskin 2 Makes your skin as hard as stone! Damage taken by the next 5 attacks is reduced by 9%. 20 seconds cooldown.
Hardskin 2 Makes your skin as hard as stone! Damage taken by the next 5 attacks is reduced by 12%. 20 seconds cooldown.
Hardskin 2 Makes your skin as hard as stone! Damage taken by the next 5 attacks is reduced by 15%. 20 seconds cooldown.
Show Weakness 2 Shows the element at which the monster is most vulnerable at. 50 seconds cooldown.
Show Weakness 2 Shows the element at which the monster is most vulnerable at. 45 seconds cooldown.
Show Weakness 2 Shows the element at which the monster is most vulnerable at. 40 seconds cooldown.
Show Weakness 2 Shows the element at which the monster is most vulnerable at. 35 seconds cooldown.
Show Weakness 2 Shows the element at which the monster is most vulnerable at. 30 seconds cooldown.
Dodge 7 Dodges the next 5 attacks, reducing damage taken by 18%. 20 seconds cooldown.
Dodge 7 Dodges the next 5 attacks, reducing damage taken by 21%. 20 seconds cooldown.
Dodge 7 Dodges the next 5 attacks, reducing damage taken by 24%. 20 seconds cooldown.
Dodge 7 Dodges the next 5 attacks, reducing damage taken by 27%. 20 seconds cooldown.
Dodge 7 Dodges the next 5 attacks, reducing damage taken by 30%. 20 seconds cooldown.
Expertise 7 The years of training have sharpened your weapon skills. Performs a guaranteed hit and increases damage dealt by 4% for the next 3 attacks. 24 seconds cooldown.
Expertise 7 The years of training have sharpened your weapon skills. Performs a guaranteed hit and increases damage dealt by 8% for the next 3 attacks. 24 seconds cooldown.
Expertise 7 The years of training have sharpened your weapon skills. Performs a guaranteed hit and increases damage dealt by 12% for the next 3 attacks. 24 seconds cooldown.
Expertise 7 The years of training have sharpened your weapon skills. Performs a guaranteed hit and increases damage dealt by 16% for the next 3 attacks. 24 seconds cooldown.
Expertise 7 The years of training have sharpened your weapon skills. Performs a guaranteed hit and increases damage dealt by 20% for the next 3 attacks. 24 seconds cooldown.
Provoke 7 Taunts all enemies in 3 yard range, forcing them to attack you. 50 seconds cooldown.
Provoke 7 Taunts all enemies in 3 yard range, forcing them to attack you. 45 seconds cooldown.
Provoke 7 Taunts all enemies in 3 yard range, forcing them to attack you. 40 seconds cooldown.
Provoke 7 Taunts all enemies in 3 yard range, forcing them to attack you. 35 seconds cooldown.
Provoke 7 Taunts all enemies in 3 yard range, forcing them to attack you. 30 seconds cooldown.
Skirmish Attack 7 A sweeping attack that strikes your target and an additional nearby enemy with 72% damage for the next 2 attacks. 25 seconds cooldown.
Skirmish Attack 7 A sweeping attack that strikes your target and an additional nearby enemy with 76% damage for the next 2 attacks. 25 seconds cooldown.
Skirmish Attack 7 A sweeping attack that strikes your target and an additional nearby enemy with 80% damage for the next 2 attacks. 25 seconds cooldown.
Skirmish Attack 7 A sweeping attack that strikes your target and an additional nearby enemy with 84% damage for the next 2 attacks. 25 seconds cooldown.
Skirmish Attack 7 A sweeping attack that strikes your target and an additional nearby enemy with 88% damage for the next 2 attacks. 25 seconds cooldown.
Guardian 12 Raises your shield and guards yourself! Damage taken is reduced by 33% for 10 seconds. 20 seconds cooldown.
Guardian 12 Raises your shield and guards yourself! Damage taken is reduced by 36% for 10 seconds. 20 seconds cooldown.
Guardian 12 Raises your shield and guards yourself! Damage taken is reduced by 39% for 10 seconds. 20 seconds cooldown.
Guardian 12 Raises your shield and guards yourself! Damage taken is reduced by 42% for 10 seconds. 20 seconds cooldown.
Guardian 12 Raises your shield and guards yourself! Damage taken is reduced by 45% for 10 seconds. 20 seconds cooldown.
Mana Charge 12 Focuses your mana to release it with a powerful arcane strike. Consumes all your mana and converts 0.37 damage per mana point additional to your next attack. 28 seconds cooldown.
Mana Charge 12 Focuses your mana to release it with a powerful arcane strike. Consumes all your mana and converts 0.40 damage per mana point additional to your next attack. 28 seconds cooldown.
Mana Charge 12 Focuses your mana to release it with a powerful arcane strike. Consumes all your mana and converts 0.43 damage per mana point additional to your next attack. 28 seconds cooldown.
Mana Charge 12 Focuses your mana to release it with a powerful arcane strike. Consumes all your mana and converts 0.46 damage per mana point additional to your next attack. 28 seconds cooldown.
Mana Charge 12 Focuses your mana to release it with a powerful arcane strike. Consumes all your mana and converts 0.50 damage per mana point additional to your next attack. 28 seconds cooldown.
Meddling Attack 12 Performs a guaranteed hit and strikes your target and an additional nearby enemy with 73% damage for the next 2 attacks. 25 seconds cooldown.
Meddling Attack 12 Performs a guaranteed hit and strikes your target and an additional nearby enemy with 76% damage for the next 2 attacks. 25 seconds cooldown.
Meddling Attack 12 Performs a guaranteed hit and strikes your target and an additional nearby enemy with 79% damage for the next 2 attacks. 25 seconds cooldown.
Meddling Attack 12 Performs a guaranteed hit and strikes your target and an additional nearby enemy with 82% damage for the next 2 attacks. 25 seconds cooldown.
Meddling Attack 12 Performs a guaranteed hit and strikes your target and an additional nearby enemy with 85% damage for the next 2 attacks. 25 seconds cooldown.
Parry 12 Parries your enemies, increasing the chance to evade the next 4 incoming attacks. Every skill level raises the chance to evade by a medium amount. 28 seconds cooldown.
Parry 12 Parries your enemies, increasing the chance to evade the next 4 incoming attacks. Every skill level raises the chance to evade by a medium amount. 28 seconds cooldown.
Parry 12 Parries your enemies, increasing the chance to evade the next 4 incoming attacks. Every skill level raises the chance to evade by a medium amount. 28 seconds cooldown.
Parry 12 Parries your enemies, increasing the chance to evade the next 4 incoming attacks. Every skill level raises the chance to evade by a medium amount. 28 seconds cooldown.
Parry 12 Parries your enemies, increasing the chance to evade the next 4 incoming attacks. Every skill level raises the chance to evade by a medium amount. 28 seconds cooldown.
Rage 12 You become enraged, increasing the damage dealt by 33% for 10 seconds. 20 seconds cooldown.
Rage 12 You become enraged, increasing the damage dealt by 36% for 10 seconds. 20 seconds cooldown.
Rage 12 You become enraged, increasing the damage dealt by 39% for 10 seconds. 20 seconds cooldown.
Rage 12 You become enraged, increasing the damage dealt by 42% for 10 seconds. 20 seconds cooldown.
Rage 12 You become enraged, increasing the damage dealt by 45% for 10 seconds. 20 seconds cooldown.
Sap 12 Knocks the head of your enemy with the hilt of your weapon, performing a guaranteed hit and incapacitating your target for 2.0 seconds with your next attack. 30 seconds cooldown.
Sap 12 Knocks the head of your enemy with the hilt of your weapon, performing a guaranteed hit and incapacitating your target for 2.5 seconds with your next attack. 30 seconds cooldown.
Sap 12 Knocks the head of your enemy with the hilt of your weapon, performing a guaranteed hit and incapacitating your target for 3.0 seconds with your next attack. 30 seconds cooldown.
Sap 12 Knocks the head of your enemy with the hilt of your weapon, performing a guaranteed hit and incapacitating your target for 3.5 seconds with your next attack. 30 seconds cooldown.
Sap 12 Knocks the head of your enemy with the hilt of your weapon, performing a guaranteed hit and incapacitating your target for 4.0 seconds with your next attack. 30 seconds cooldown.
Stacked Attack 12 Performs a stacked attack for the next 5 attacks. A stacked attack allows you to attack an enemy, even when sharing the tile with other players. 40 seconds cooldown.
Stacked Attack 12 Performs a stacked attack for the next 5 attacks. A stacked attack allows you to attack an enemy, even when sharing the tile with other players. 35 seconds cooldown.
Stacked Attack 12 Performs a stacked attack for the next 5 attacks. A stacked attack allows you to attack an enemy, even when sharing the tile with other players. 30 seconds cooldown.
Stacked Attack 12 Performs a stacked attack for the next 5 attacks. A stacked attack allows you to attack an enemy, even when sharing the tile with other players. 25 seconds cooldown.
Stacked Attack 12 Performs a stacked attack for the next 5 attacks. A stacked attack allows you to attack an enemy, even when sharing the tile with other players. 20 seconds cooldown.
Warden Armour 12 Equips yourself with a dwarven warden armour that adds an additional piece of armour with 80% of your current protection for the next 6 incoming attacks. 18 seconds cooldown.
Warden Armour 12 Equips yourself with a dwarven warden armour that adds an additional piece of armour with 85% of your current protection for the next 6 incoming attacks. 18 seconds cooldown.
Warden Armour 12 Equips yourself with a dwarven warden armour that adds an additional piece of armour with 90% of your current protection for the next 6 incoming attacks. 18 seconds cooldown.
Warden Armour 12 Equips yourself with a dwarven warden armour that adds an additional piece of armour with 95% of your current protection for the next 6 incoming attacks. 18 seconds cooldown.
Warden Armour 12 Equips yourself with a dwarven warden armour that adds an additional piece of armour with 100% of your current protection for the next 6 incoming attacks. 18 seconds cooldown.
Double Attack 22 Releases a bladestorm on your target, increasing damage dealt by 3% and performing an additional strike on your target for the next 3 attacks. 24 seconds cooldown.
Double Attack 22 Releases a bladestorm on your target, increasing damage dealt by 5% and performing an additional strike on your target for the next 3 attacks. 24 seconds cooldown.
Double Attack 22 Releases a bladestorm on your target, increasing damage dealt by 8% and performing an additional strike on your target for the next 3 attacks. 24 seconds cooldown.
Double Attack 22 Releases a bladestorm on your target, increasing damage dealt by 10% and performing an additional strike on your target for the next 3 attacks. 24 seconds cooldown.
Double Attack 22 Releases a bladestorm on your target, increasing damage dealt by 13% and performing an additional strike on your target for the next 3 attacks. 24 seconds cooldown.
Evade Debuff 22 Temporarily improves your reflexes, protects you from enemy debuffs for 10 seconds. 50 seconds cooldown.
Evade Debuff 22 Temporarily improves your reflexes, protects you from enemy debuffs for 10 seconds. 45 seconds cooldown.
Evade Debuff 22 Temporarily improves your reflexes, protects you from enemy debuffs for 10 seconds. 40 seconds cooldown.
Evade Debuff 22 Temporarily improves your reflexes, protects you from enemy debuffs for 10 seconds. 35 seconds cooldown.
Evade Debuff 22 Temporarily improves your reflexes, protects you from enemy debuffs for 10 seconds. 30 seconds cooldown.
Manashield 22 A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.20 mana per damage point for 30 seconds. 60 seconds cooldown.
Manashield 22 A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.15 mana per damage point for 30 seconds. 60 seconds cooldown.
Manashield 22 A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.10 mana per damage point for 30 seconds. 60 seconds cooldown.
Manashield 22 A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.05 mana per damage point for 30 seconds. 60 seconds cooldown.
Manashield 22 A steady stream of mana creates a shield against enemy attacks, preventing damage taken and draining 1.00 mana per damage point for 30 seconds. 60 seconds cooldown.
Roundhouse 22 Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 41% damage for the next 3 attacks. 24 seconds cooldown.
Roundhouse 22 Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 42% damage for the next 3 attacks. 24 seconds cooldown.
Roundhouse 22 Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 43% damage for the next 3 attacks. 24 seconds cooldown.
Roundhouse 22 Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 44% damage for the next 3 attacks. 24 seconds cooldown.
Roundhouse 22 Swirls your weapon around in a circle, performing a guaranteed hit and striking your target and 3 additional nearby enemies with 45% damage for the next 3 attacks. 24 seconds cooldown.
All-in 27 Enters an offensive stance, increasing the damage dealt by 21% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.
All-in 27 Enters an offensive stance, increasing the damage dealt by 22% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.
All-in 27 Enters an offensive stance, increasing the damage dealt by 23% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.
All-in 27 Enters an offensive stance, increasing the damage dealt by 24% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.
All-in 27 Enters an offensive stance, increasing the damage dealt by 25% and the chance to hit your enemy with attacks for 60 seconds. Every skill level raises the chance to hit by a medium amount. 30 seconds cooldown.
Chain Attack 27 Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 46% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.
Chain Attack 27 Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 47% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.
Chain Attack 27 Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 48% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.
Chain Attack 27 Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 49% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.
Chain Attack 27 Connects your weapon swings, performing a guaranteed hit and striking all targets in 2 yard range with 50% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. 24 seconds cooldown.
Damage Shield 27 Take cover behind your shield, absorbs 75% of the next 170 damage taken. 90 seconds cooldown.
Damage Shield 27 Take cover behind your shield, absorbs 75% of the next 180 damage taken. 90 seconds cooldown.
Damage Shield 27 Take cover behind your shield, absorbs 75% of the next 190 damage taken. 90 seconds cooldown.
Damage Shield 27 Take cover behind your shield, absorbs 75% of the next 200 damage taken. 90 seconds cooldown.
Damage Shield 27 Take cover behind your shield, absorbs 75% of the next 210 damage taken. 90 seconds cooldown.
Discharge 27 A surprising smash makes your enemy loose concentration, granting a chance to discharge target offensive skill by 80% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Discharge 27 A surprising smash makes your enemy loose concentration, granting a chance to discharge target offensive skill by 85% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Discharge 27 A surprising smash makes your enemy loose concentration, granting a chance to discharge target offensive skill by 90% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Discharge 27 A surprising smash makes your enemy loose concentration, granting a chance to discharge target offensive skill by 95% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Discharge 27 A surprising smash makes your enemy loose concentration, granting a chance to discharge target offensive skill by 100% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Double Damage 27 Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 84% for the next 3 attacks. 30 seconds cooldown.
Double Damage 27 Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 88% for the next 3 attacks. 30 seconds cooldown.
Double Damage 27 Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 92% for the next 3 attacks. 30 seconds cooldown.
Double Damage 27 Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 96% for the next 3 attacks. 30 seconds cooldown.
Double Damage 27 Smashes the enemy with a powerful attack, performing a guaranteed hit and increasing damage dealt by 100% for the next 3 attacks. 30 seconds cooldown.
Evade Spell 27 Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 50 seconds cooldown.
Evade Spell 27 Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 45 seconds cooldown.
Evade Spell 27 Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 40 seconds cooldown.
Evade Spell 27 Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 35 seconds cooldown.
Evade Spell 27 Deflects enemy spells with your shield, protects you against the next 2 aggressive spells or debuffs. 30 seconds cooldown.
Mighty Blow 27 Gathers your power before striking with a mighty blow, reducing the damage dealt by 45% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.
Mighty Blow 27 Gathers your power before striking with a mighty blow, reducing the damage dealt by 30% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.
Mighty Blow 27 Gathers your power before striking with a mighty blow, reducing the damage dealt by 15% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.
Mighty Blow 27 Gathers your power before striking with a mighty blow, reducing the damage dealt by 0% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.
Mighty Blow 27 Gathers your power before striking with a mighty blow, increasing the damage dealt by 15% for the next attack. The following 3 attacks will perform a guaranteed hit and deal the maximum amount of damage. 22 seconds cooldown.
Pure Tank 27 Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.
Pure Tank 27 Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.
Pure Tank 27 Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.
Pure Tank 27 Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.
Pure Tank 27 Enters a defensive stance, increasing the chance to evade enemy attacks for 60 seconds. Every skill level raises the chance to evade by a medium amount. 30 seconds cooldown.
Mighty Stomp 57 Performs a guaranteed hit and strikes all targets in 2 yard range with 56% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.
Mighty Stomp 57 Performs a guaranteed hit and strikes all targets in 2 yard range with 57% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.
Mighty Stomp 57 Performs a guaranteed hit and strikes all targets in 2 yard range with 58% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.
Mighty Stomp 57 Performs a guaranteed hit and strikes all targets in 2 yard range with 59% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.
Mighty Stomp 57 Performs a guaranteed hit and strikes all targets in 2 yard range with 60% damage for the next 3 attacks. All enemies in 2 yard distance will only receive half of the damage. Afterwards all enemies search for a new target. 24 seconds cooldown.
Shield Wall 57 Reduces damage taken by 66% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.
Shield Wall 57 Reduces damage taken by 67% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.
Shield Wall 57 Reduces damage taken by 68% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.
Shield Wall 57 Reduces damage taken by 69% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.
Shield Wall 57 Reduces damage taken by 70% and increases the chance to evade enemy attacks for 30 seconds. Every skill level raises the chance to evade by a small amount. 30 seconds cooldown.
Battlemaster 62 Increases the damage dealt by 16%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chance to hit and to evade by a small amount. 30 seconds cooldown.
Battlemaster 62 Increases the damage dealt by 17%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chance to hit and to evade by a small amount. 30 seconds cooldown.
Battlemaster 62 Increases the damage dealt by 18%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chance to hit and to evade by a small amount. 30 seconds cooldown.
Battlemaster 62 Increases the damage dealt by 19%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chance to hit and to evade by a small amount. 30 seconds cooldown.
Battlemaster 62 Increases the damage dealt by 20%. Also increases the chance to hit your enemy with attacks and to evade enemy attacks for 60 seconds. Every skill level raises the chances to hit and to evade by a small amount. 30 seconds cooldown.
Return Damage 62 Blocks an enemy attack with your shield and counter them, reducing damage taken by 63% and retaliating 88% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.
Return Damage 62 Blocks an enemy attack with your shield and counter them, reducing damage taken by 66% and retaliating 92% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.
Return Damage 62 Blocks an enemy attack with your shield and counter them, reducing damage taken by 69% and retaliating 96% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.
Return Damage 62 Blocks an enemy attack with your shield and counter them, reducing damage taken by 72% and retaliating 100% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.
Return Damage 62 Blocks an enemy attack with your shield and counter them, reducing damage taken by 75% and retaliating 104% of the original damage for the next 5 enemy attacks. 20 seconds cooldown.
Tibia and TibiaME are trademarks of CipSoft GmbH, Germany.
tibiame.com
contact@tibia-me.net